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COLUMN — TECHNICAL WRITE-UPS

2026.08.02WEBGPU

Driving 100k particles with WebGPU compute

Buffer layout and workgroup sizing, checked against a minimal running example.

2 min read · demo
2026.07.24WORKERS

Serving a static blog from Cloudflare Workers

Astro static output, Workers Builds and local validation: how this repository is organised.

2 min read
2026.07.11THREE.JS

Cutting draw calls 200× with InstancedMesh

The standard move for repeating geometry — attribute layout and the frustum-culling trap.

2 min read · demo
2026.06.28GAME

Designing a game that ends in 20 seconds

The shorter the loop, the more input feel is everything. Priorities for hit detection, feedback and sound.

2 min read · demo
2026.06.15WEBGPU

Organising WGSL bind groups

A bind-group layout that survives a growing pipeline count — including how I got it wrong first.

2 min read
2026.06.02PERF

Measuring input latency in rAF loops

Timing the path from pointer event to pixels, and isolating where the felt difference comes from.

2 min read · demo

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